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  • Writer's pictureKasey Smith

Ghost of Tsushima Devs Give More Details About Minimal UI, Open World, & Photo Mode





In the latest episode of the PlayStation BlogCast, developers behind Ghost of Tsushima talked more about a few features showcased in yesterday’s impressive demo.

Specifically, we hear from game director Nate Fox and art and creative director Jason Connell.

We learn that the developers were dedicated from early-on to have the most immersive experience possible with a minimal user interface. That begged the question of how the player would get around in the open world.


They looked at a lot of famous samurai films and they noticed that there is a lot of movement and wind, so wind became a natural aesthetic feature in the game very early on. Then they realized that they could use it to guide the player around. It worked like a charm very early and the team kept building upon it.

The goal was to encourage the player to look into the game’s world and not at UI. The wind and the animals keep you scanning the horizon and see things that may spark your curiosity and take you to a new place.




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